22 Vec3f() : X(0.0f), Y(0.0f), Z(0.0f) {}
23 Vec3f(
float x,
float y,
float z) : X(x), Y(y), Z(z) {}
26 bool operator == (
const Vec3f& other)
const {
return X == other.X && Y == other.Y && Z == other.Z;}
27 bool operator != (
const Vec3f& other)
const {
return X != other.X || Y != other.Y || Z != other.Z;}